Star Citizen Release + Patch Notes

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Haargon
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 9 - 13.12.2013



NEW FEATURES
NEW FEATURE – Client side persistence
NEW FEATURE – Trophy Case
NEW FEATURE – New fishtank decorations
Helmet
Coral
Space crab grotto
NEW FEATURE – Golden Ticket plaque

BUG FIXES
BUG FIX – Fixed a crash that could happen when using the outfit changer
BUG FIX – Various camera and collision fixes for both third and first person views
BUG FIX – Third person camera jitter reduced
BUG FIX – Added support for 2560×1440
BUG FIX – Holotable – tab key now toggles
BUG FIX – Deluxe Hangar floor fixes
BUG FIX – Fixed mis-labeled weapons
BUG FIX – Fixed a rare particle crash
BUG FIX – Fixes and updates to Hangar lighting, 300i and Hornet lighting will show up again now
BUG FIX – Fixed flipped decals inside the 300i
BUG FIX – Fixed flipped decals on a 325a engine
BUG FIX – Fixed flipped decals on the 350r engine
BUG FIX – Hornet F7c has the proper loadout now
BUG FIX – Fixed some items not showing up in the Hangar
BUG FIX – Fixed a rare crash due to left over debug code
BUG FIX – Fixed particle effects in the fish tank
BUG FIX – Fixed some character IK issues with the F7c
BUG FIX – Fixed various character collision issues
BUG FIX – Various other small fixes to the Hangars and ships

KNOWN ISSUES
KNOWN ISSUE – 325a cockpit seat does not animate
KNOWN ISSUE – Crash can occur while using the holotable and aggressively mousing over ships
KNOWN ISSUE – Pilot left hand not properly attached to Hornet and variant throttle
KNOWN ISSUE – Hands not properly attached to Constellation turret joysticks
KNOWN ISSUE – Super Hornet first person free look is sluggish
KNOWN ISSUE – Aurora joystick and pedals move simultaneously
KNOWN ISSUE – Lights seen through glass do not distort properly
KNOWN ISSUE – Buggy first person camera is stationary
KNOWN ISSUE – Camera can snap to an opposite direction following an animation
KNOWN ISSUE – Unable to look left when sitting on the Constellation toilet
KNOWN ISSUE – Privateer outfit hands remain after switching back to default outfit
KNOWN ISSUE – Some ship items are able to be attached to an unrelated ship
KNOWN ISSUE – Freelancer controls remain extended after standing from pilot seat
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Re: Star Citizen Release + Patch Notes

Post by Siruz »

Alles Andere ist mir eigentlich egal, hautsache der Fischtank wurde endlich verbessert! Wurde echt Zeit...
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 10 - 20.12.2013



NEW FEATURES
NEW FEATURE – Updated Avenger
NEW FEATURE – Added Holiday Wreath
NEW FEATURE – Added Firing Range
NEW FEATURE – Cutlass
NEW FEATURE – New fishtank decorations
Cleaner Fish
School of Jellyfish
Cute Space Crab
Ribbon Fish
NEW FEATURE – Footlocker

KNOWN ISSUES
KNOW ISSUE – Firing Range has limit selection of weapons
KNOW ISSUE – Weapon impact decals missing from firing range
KNOW ISSUE – Jump graphic is offset
KNOW ISSUE – Avenger and Cutlass must be entered through the rear
KNOW ISSUE – P52 missing from Constellation hangar

BUG FIXES
BUG FIX – Missing DLL in some versions of Windows Vista
BUG FIX – Various improvements to collision physics
BUG FIX – Cockpit in 325a has been fixed
BUG FIX – Lighting in the Hangar and ships has been improved
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 11 - 18.02.2014



NEW FEATURES
NEW FEATURE: Moving targets added to Firing Range
NEW FEATURE: Freelancer cockpit updated
NEW FEATURE: Firing Range sound improvements
NEW FEATURE: Blue activate buttons added to Cutlass
NEW FEATURE: Additional Cutlass functionality added
NEW FEATURE: Ammo items now display in Holotable

KNOWN ISSUES
KNOWN ISSUE: You can get stuck in the Deluxe Hangar door
KNOWN ISSUE: Cutlass does not display in Holotable
KNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mount
KNOWN ISSUE: Hands offset when grabbing controls in Avenger
KNOWN ISSUE: Character must jump to access Constellation elevator platform
KNOWN ISSUE: Incorrect gun geometry on starboard side of Freelancer
KNOWN ISSUE: Engine missing from Aurora LX
KNOWN ISSUE: Freelancer cockpit glass can flicker

BUG FIXES
BUG FIX: Various geometry collision improvements
BUG FIX: Fixed first person mouse look in some cockpits
BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement
BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out
BUG FIX: Resolved crash issue involving Cutlass
BUG FIX: Various ship animation improvements
BUG FIX: Item/ship graphic no longer remains after deactivating Holotable
BUG FIX: Bullet impact and particle graphic polish
BUG FIX: Buggy no longer moves on its own
BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player
BUG FIX: Can no longer exit buggy while it’s moving
BUG FIX: Weapon mount targets health adjusted
BUG FIX: Ball Turret re-added to the Super Hornet
BUG FIX: Resolved various crash and crash on exit issues
BUG FIX: File structure cleanup
BUG FIX: Holotable bug fixes & graphic updates
BUG FIX: Prevent weapon mount collision from becoming offset when fired
BUG FIX: Player no longer moves forward when sidestepping
BUG FIX: Resolved collision issue with Hornet tracker Rotodome
BUG FIX: No longer able to clip through Foot locker
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 11.2 - 08.05.2014

NEW FEATURES
NEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 million
NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th)

OCULUS RIFT FIXES/UPDATES
BUG FIX: Fixed Warping to provide the correct perspective
UPDATE: Adding True Stereo Rendering
UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1)
UPDATE: Adding Key board command to recenter view (Numpad 2)
UPDATE: Enabling orientation prediction

KNOWN ISSUES
KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled
KNOWN ISSUE: A rare crash may occur during startup.
To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch again

LAUNCHER UPDATES:
UPDATE: The Release Channel setting was renamed to Game Channel
NEW FEATURE: The Game Channel select box now includes a short description of each channel option
NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is not checked
UPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new updates every 15 minutes instead of every hour
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 12 - 03.06.2014



RELEASE NOTES – Arena Commander V0.8

WARNING: This version of Arena Commander will delete your Hangar’s “USER” folder. If you have stored screenshots or other information, please move them before patching.

IMPORTANT NOTE: In order to take off in the dogfighting module, you must pick up the HELMET located on a pedestal in your Hangar. Once you have picked up the helmet, enter an AC ELIGIBLE SHIP (F7C Hornet, Aurora or 300i) to take off. Note that if you have additional versions of each eligible ship (ie, two 300is) only one of them will allow you access to Arena Commander.

HORNET PILOT’S NOTE: Please be aware that the Gatling guns on your Hornet can overheat and explode! Be careful with the trigger to ensure you don’t lose your weapons while in flight.

Known Issues
Global


No way to easily distinguish dogfighting eligible ships from ineligible ones.

There are multiple issues with the persistence system that can cause ship loadouts to not appear and bugs with the helmet in the hangar. Easy workaround for most issues is to delete your “USER” folder inside the game client.

Having multiple input devices connected (I.E. Joystick + Gamepad) will cause conflicts between the throttle settings when certain actions are performed like changing flight modes or receiving damage with hit impulses

Hangar – Art – X55 debug text appears in key bindings menu

Some combinations of computer hardware can sometimes experience graphical glitches and artifacts.

Ship collisions with environmental objects needs tuning and refinement for proper damage attribution.

All Maps – Gameplay / Weapons – The flare countermeasure doesn’t always cause missiles to miss and follow it

Player cockpit animations and enter/exit animations still need some improvements

Infrequent crashes still occur during gameplay in special circumstances and after extended periods of play

Issues with scoreboard display when awaiting respawn or in 3rd person perspective.

Radar and signature system still needs improvement for occlusion handling and a balance pass to increase the variability of radar effectiveness.

When ejecting from the ship after the character pulls the ejection handle he tposes for a few frames before ejecting

When ejecting at high speeds you go into the cockpit a little bit before impulsing up

Particle effect remains indefinitely after gatling gun is destroyed

Some users are reporting a bypassable “No Disk in Drive” error when updating
Render thread spikes could cause performance issues
Bitching Betty may announce ‘system overheating’ at incorrect times
Missing chair whilst the player is ejecting in first person view
Camera transitions between the three animation states of ejection have large glitching issues.

Some foot IK animation errors when walking inside Constellation
Camera spins wildly when third person is activated after ejecting

On the Aurora the fixed weapon aiming reticule turns green when pointing directly at the target or behind the target’s direction

Blacking out can happen too easily sometimes
Buggy can sometimes slide around and flip over
Buggy can sometimes not accelerate unless turbo is applied (Shift)
Badger Repeater weapon geometry becomes offset when fired from the firing range

Near impossible to navigate Arena Commander UI using Oculus Rift
Some users can experience an issue of falling through the elevator floor when using lower spec machines

The Outfit Changer has been temporarily disabled
Clicking the launch button on the Arena Commander UI multiple times can cause undesired behavior

Vanduul Swarm

All Maps – Vanduul Swarm – Gameplay – If pausing as the game loads into the level, the player will be left on a black screen indefinitely

All Ships – Vanduul Swarm / DFM_Survival – Art – There is a green, occasionally graphically corrupt, bar present when the player kills an enemy
Vanduul Swarm / DFM_Survival – AI – The Ai controlled wingmen are too quickly overheating their own Gatling guns to the point of destroying them
Dying Star – Vanduul Swarm – Gameplay – Wave 7 didn’t spawn in during Vanduul Swarm (only once)
No HUD element to show remaining lives
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 12.1 - 06.06.2014


Today’s patch adds the Freelancer variants to the Hangar and gives backers a first look at the two TNGS finalist ships! Vote for your favorite during the live TNGS broadcast, Saturday, June 7th at 3 PM PST.

PLEASE NOTE: Your Hangar has temporarily been updated to Deluxe to display the TNGS finalists. The ships will be removed and your normal Hangar returned after the finale.

Updates
Added upgraded base Freelancer and all variants to the Hangar Module
Upgraded all backers to Deluxe Hangars so we can add the TNGS finalist ships
Increased the size of production server and deployed servers with Google Compute
Added Four Horseman’s – Aegis Dynamics – Redeemer – to all backer hangars
Added Shard Collective’s – Origin Jumpworks – AX114 Boomslang – to all backer hangars
Light polish and hookup work on The Next Great Starship ships for display in the hangar
Add missiles to the freelancer_max
Adjusted power consumption and the speed of the laser bolt for the Klaus and Werner CF007 Bulldog

Bugs Fixed
Unable to access multiplayer with an account that contains the appropriate multiplayer game mode items
Resolved an issue in multiplayer where the pilot enter animation would play every time you respawn
Resolved an issue with the Hornet’s Gatling gun which would cause it to begin taking heat damage prior to reaching a critical heat state
Resolved an issue with the AI firing their Gatling guns constantly until they were destroyed due to heat damage
Resolved an issue with pilot animations becoming offset in the 300i when viewed in 3rd person
Resolved an issue which caused the animations for pitching up and down in the cockpit to be reversed.
Resolved an issue which caused AI who were destroyed when the player blew up their engine and reactor to register as having committed suicide.
Resolved an issue in multiplayer that would often cause a crash of the server and clients at the end of a round
Corrected an issue with cooling on the 300i which could cause unintentional overheating under normal operating conditions
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 12.2 - 12.06.2014

PLEASE NOTE: You must now press tab to show the cursor when the Arena Commander menu is open in the cockpit.
New Features/Fixes

Vanduul no longer show as committing suicide when defeating them with missiles

Added “Invert Flight Mouse” and “Invert Flight Controller” options to game settings screen

Helmet animation plays when putting on the helmet now

Ejection now counts towards player death

Added an expanded X52 mapping

Lighting fixes for AMD machines

Improved Aurora mount/dismount/idle animation

Increased fuel tank capacity to allow for longer afterburner use

Improved Thruster Animations

Improved Holoship destruction

Player is now able to access the scoreboard whilst waiting on respawn

Improvements on overlapping ship audio SFX

Fixed crashes when match round ends

300i seat animations now added and improved

Entering 300i and Aurora with your helmet now displays the HUD on the helmet

Removed debug text from X55 HOTAS in key binding menu

Known Issues
Hangar:

Buggy can only move when using boost in the business hangar

Audio missing from legacy Aurora control panels when sit/standing in pilot seat

CF-117 Badger repeater geometry becomes offset when fired from firing range

Red replace me ball shown beneath DFM Trainer Hornet

Texture z-fighting appearing in DFM Trainer Aurora cockpit

Third person camera view can roll using Q and E
Vanduul swarm

Aurora boost level decreases when not using boost

Boost level not shown while flying 300i
Multiplayer

Aurora boost level only shown as decreasing after first death

Other ships can appear to rotate when they actually are not

Scoreboard info not shown if round ends while outside of ship
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 12.3 - 18.06.2014

New Features/Fixes

Arena Commander
Arena commander menu now accessible through options menu
Proper score awarded when an enemy is destroyed in Vanduul Swarm
All ballistic weapons now use ammo boxes
Frozen effect no longer appears for everyone after ejecting
Command pp_rebindKeys layout_joystick_spacesim now properly works
HOTAS X55 Joystick is diplayed under controller options menu
Run no longer toggled off when user interacts with something
Cockpit and ship should now despawn after ejecting
All ship controls now have smoother animations
X-box right joystick can now be inverted
Countermeasures should now be more effective
No longer stuck unable to respawn if chat open while killed
Spawn warping audio no longer heard by everyone in the match
Broadsword when equipped now has ammo and properly overheats
Ship debris can no longer pass through cockpit
Improvments to zero-g movement
Various performance improvements
Various server and client crash fixes
Switched spawn points so that players respawn next to their own bases in CTC
Match end after reaching over 100 points.
Helmet Animations
Various matchmaking tweaks (public matches were requesting private ones)
Reduced texture sizes on the 300i
Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts.
Item Balancing
Shield energy reallocation does not loose energy but realloc existing energy
Loading screen remains on screen after the level has loaded
Pausing the game as DFM loads from hangar sticks on a black screen
Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback.
ReExported LandingGear_deploy animation
Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection.
Improved lighting but for real this time
If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix.
Allow custom user CFGs to be specified in cmd line.
When one player ejects from their ship, the frozen visor FX may appear on all player’s screens.
After destroying another player their body will float in space in a t-pose.
MP Fix – Player is now hidden following a vehicle destruction death as in SP.

Hangar
Buggy can now drive properly in the Business Hangar
Turrets no longer mountable on missile racks hardpoints
Third person camera no longer rotates using Q and E
Replace me ball no longer present under Hornet Trainer
Improvements to Trainer Hornet rear landing gear geometry
No longer able to place 325a engine on other ships
Hornet Ghost engine no longer able to be equipped on other ships
Resolved issue of no ammo when chaingun removed and added back to ship
Fix for third person camera rotating when pressing Q or E when not in zero-g
Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler.
The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones.
AC menu can be navigated using a gamepad

Known Issues:

HUD target indicator arrows can be missing
Graphical issues can occur while using SLI/Crossfire
It can be possible to sometimes load into a black screen when choosing an Arena Commander match
Hornet gatling guns take heat damage when not being fired
Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 12.4 - 02.07.2014



Fixes
Players able to connect to Broken Moon
Performance improvements when targeting enemies in single player
Chainguns firing sounds and animations no longer cut out
Matchmaking and server stability improved:
Reduced rotational and positional errors of players in multiplayer
Resolved issue with players returning to hangar in the middle of matches
Bandwidth optimization improvements – a case where less is more
Session token authorization added
Improved sync between instance manager and matchmaker
Improved matchmaking queue functionality
Here are some of the crash fixes:
Attempting to zone into a multiplayer match is fixed
Choosing “Return to Hangar” is crushed
During multiplayer matches – stability FTW
No longer crashes when round ends
After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
You can now alt-tab on the loading screen, without crashing
Sounds no longer stutter on missile lock sounds
Freelancer model no longer flickering
Missing textures on the calendar are found
Animation issues:
Reintroduced y-bobbing on character movement
Cleaned up freelancer bed animation
Source file corruption issues are improved
Metafile launcher errors are improved

Balancing
Balanced ballistic weapons ammo – no longer unlimited

Additional Features
Shield indicators added to ship model on HUD
Added Control Mapping for the G940 HOTAS
Improved weapon fire sounds that have more guts and punch
The whoosh of other ships flying close by you
The whizz of other players’ ordnance as they fire at you
New explosions
Improved sound mix

Known Issues
300i right landing gear offset from ship
Firing range no longer aims after entering a second time
Higher latency connections can experience the following issues (after initial spawn or respawn):
IFCS issues causing the ship to fly erratically or very slowly
Character standing in the cockpit or offset from the seat and controls – restart client to reset
Character experiencing an extreme head shake – restart client to reset
Matchmaking can show stuck in queue and may require another attempt
Can get kicked back to hangar on connection attempt
Sometimes the helmet turns invisible when you pick it up
We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance
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