Star Citizen Release + Patch Notes

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Haargon
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Star Citizen Patch V1.0.0.0 - 19.12.2014


Additions
Arena commander ready ships:
Mustang’s
Alpha
Beta
Delta
Gamma
Omega
Aurora’s (please keep in mind that with all variants for the Auroras being combat ready, their loadouts have been adjusted and may be missing things they had in the past)
Aurora CL Clipper
Aurora ES
Aurora LN Legionnaire
Aurora LX Deluxe
Hornet’s (please keep in mind that with all variants for the Hornets being combat ready, their loadouts have been adjusted and may be missing things they had in the past)
F7C Hornet
F7C-M Super Hornet
F7C-R Hornet Tracker
F7C-S Hornet Ghost
Cutlass Black
Avenger
New ship components and weapons are being added to store
Added ship signature system
Targeting a ship will show how much of each signature type it is generating
Added the ability for ship signatures to be blocked by asteroids and other objects
Added information to ship components for generating different signature types
Missile locks indicators will now indicate the type of missile that is locked onto your ship
Added thruster power system
Ship maneuverability will change based on power settings in the power triangle as well as how much power other ship systems are drawing from the power plant
Added lateral G-force system
Character well-being can now be affected by lateral G-force
Sudden stops can knock a character out, causing it to become unresponsive for a few moments
Added friends system in game and on website
Friends list can be opened in game using L
Added a new lobby system
Lobbies show a list of players that have been added to the friends list
Friends can be invited to a lobby to engage in both public and private matches
Ship selection is now visible in the lobby
Players are placed back into a lobby with their friends after the match ends
Lobby owners can only launch a match once all players have readied up
Players that have readied dup will have the blue rectangle to the left of their name light up
Lobby owners can kick players from the lobby
Added new audio for ship collision warnings has been updated to be more specific
Added new audio for changing countermeasures
Added new audio for running out of missiles
Added finger trigger animations for some ships
Added the ability for ships to self-destruct (defaulted to right alt+backspace)
Added reflective canopy textures for Hornets
Added a rear view camera for ships (can be set in key bindings)
Added countermeasure camera for ships (default control activates when countermeasure button is held)
Added several new observer camera modes
Added server kick function for players that engage in prolonged aggression against allies
Added visual effect to cores to make core carrier more obvious
Added additional data tracking for usage by leaderboards
French audio and text translations have been added
Added firework effects to the end of races
Added camera flashes to race mode
Added ship advertisements to race maps
Added first pass for public sensitivity settings under control customization

Updates
Ships:
Aurora MR missiles removed and place on the Aurora LX
300 series have had their weapon mounts updated due to a change in how weapon mounts will work
325a missile loadout now uses talon missiles
M50 missile amount reduced
Static nose weapon mounts have been removed from all Hornets
Some HUD information has been moved to be displayed on the helmet visor
Lag pips now changes shape when multiple pips line up
Missile controls have been overhauled
Clicking middle mouse button will lock a new missile each time it’s clicked, allowing for multiple missiles to be locked on the same target
Holding the middle mouse button will launch all locked missiles
Updated effects for ship spawning
Updated effects for multiple ship thrusters
Accounts that have multiple copies of the same ship will now have numbers listed after each ship to help tell the difference between the two
Weapons:
Weapon mount system has been changed so that mounts can only hold weapons with a matching size. Originally, both the ship mount locations and the weapon mounts would be able to hold multiple size weapons
Updated muzzle flash and weapon effects for multiple weapons
Chaff has had its functionality and visual effect redesigned and improved
Balance pass made over all 1.0 weapons. Please keep in mind that these statistics are not final
Game pad right stick can now adjust power and shield allocation when in HUD interaction mode
Improved ability to navigate through ship HUD elements with arrow keys
Holotable will now group duplicate items together to make weapon and component management easier
Joysticks should now be defaulted to being asleep to reduce interference with mouse and keyboard
Control customization groups now have the ability to be collapsed
Control customization profiles can now be imported and exported
Control customization keybinding screen now gives feedback as to what kind of input is accepted for specific binding operations (example, some inputs require buttons and some require axis input)
Core objective marker is consistently offset above its location in space when far away, allowing the ship carrying it to be more easily seen from far away
Scoring system has been overhauled
Vanduul Swarm wave count increased to 18
Vanduul AI improved so that they have a better memory about who it is they’re attacking
Improved AI decision making for using countermeasures
Several smoke and fire effects updated
Explosion effects have been updated
Simulation announce has had several audio announcements updated and added
Added game information for space globes
Removed the ability to strafe and sprint at the same time
Removed helmet pedestal. Characters now spawn into dogfighting matches with helmet on
Removed wardrobe changer mannequin from all hangars

Fixes
300 variants can now open their beds and lay in them
350r targeting reticle is now the correct size
F7A military variant of the hornet is no longer available to be used in Arena Commander
Freelancer no longer has a gap in the ship geometry between the hull and the upper part of its turrets
Power plant explosions now inherit the velocity of the ship they emanate from
Turning off shields in ship system management will now correctly turn the component off
Swapping power management screens with the super hornet turret equipped no longer crashed the client
Game Client will no longer steal focus when loading into hangar
Multiplayer chat can now be sent to other players
Turning off shields in ship system management will now correctly turn the component off
Static weapons will now converge on their target correctly
Fixed an issue where the first shot taken by any weapon would be offset
Dynamic zoom will now work while the ship is moving
Wingman will now move between waves in Vanduul Swarm
Wingman now react to being shot by allies
Vanduul now care more about if they are about to run into something
Ammo boxes no longer use placeholder graphics
Fixed some minor graphical issues in all hangars
Fixed some minor graphical bugs in the holotable
Fixed some locations in hangars where characters could shove their head through the wall
In game chat is now visible to other players
Fixed graphical issues for some floating debris
Fixed an issue that caused characters to occasionally be looking sideways when spawning
Characters that eject will now have a seat
M50 is now able to match its targets speed
Accounts that do not have a fish tank will no longer have an empty fish tank visible in the Asteroid hangar

Known Issues


**Friend invites have temporarily been disabled
**Hornet and variant ships’ nose landing skid not deployed
**Avenger cargo door is detached from the ship
**Character will sometimes stand up and shove its head through the Avenger roof, causing the character to get stuck
**Mustang geometry in ship system status HUD does not match actual ship geometry
**Notable pause occurs when exiting almost all hornet variants
**Character will sometimes forget how to sit in a chair
**Cutlass black and blue are missing their turret
**Cutlass stabilizer thruster that attaches below the main thrusters can be attached to where main thrusters are
**There’s a chance the camera will switch to an outside view of the Hangar when sitting in a chair or laying in a bed
**There’s a chance players will lose their helmet after respawning which can cause the HUD to go missing such as Lag Pips, scan icons, etc.
**If you log into the game and everything starts with , go into your launcher settings and pick a language. If this keeps happening afterwards, reset the launcher settings and it should go away **Some items and weapons in game will have symbols even with a language selected
**Low frame rate can cause character to fall through geometry
**Characters that have left a lobby will get a blank error screen when sent an invite and will need to restart their client to be able to accept any future invites
**Private matches are launching as public instances and will allow other players to join
**The invite button does not reset
**Holotable can vanish if a character joins a lobby while using the holotable
**Characters that are kicked from a lobby get no message as to what happened
**Contact list transparency causes it to be difficult to read in some lighting
**Lobby invitations cannot be accepted while sitting in something
**Joining a match when players are readied up will result in their ships being invisible
**Changing the game mode when players are readied up will cause players ships to enter an invalid state for the lobby owner and prevent the game from being launched until they unready, refresh their ship, and ready back up
**Characters leaving the lobby will sometimes cause all other characters listed below them to stack into one line in the lobby
**Exiting the game will sometimes result in a client crash
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Star Citizen Patch V1.0.1



Star Citizen Patch 1.0.1

Zusätzlich:

Waffen:

**Treibstoff für Raketen hinzugefügt

**IR Signal für Raketen hinzugefügt, damit man sie auch auf dem Radar sieht

User Interface:

**User Interface und HUD Overlays hinzugefügt um die Lokation der abgefeuerten Raketen anzuzeigen

**Radar Icons hinzugefügt um freundliche und feindliche Raketen unterscheiden zu können

**Community Anfrage, für das Rollen des Schiffes per Maus zu tätigen, hinzugefügt

**Buggy ist nun auch im Holotisch vorhanden

**Anfrage der Community für die Option, den analogen Zoom zu invertieren

Art:

**Neue skins für den Greycat Buggy

Balance/Anpassung:

Schiffe:

**Gewicht bei der Avanger erhöht

**Die manövrierdüsen der Avenger wurden angepasst

**Masseschwerpunkt der Avenger angepasst

** Die Geschwindigkeit der Manövrierdüsen der Cutlass wurden angepasst

**Geschwindigkeit der Vanduul Klinge erhöht

**Korrektur der Schadensverteilung der Schilde

Waffen:

**Chaff grösse erhöht und halten nun länger

**Mehr Gegenmassnahmen je Halterung

**Flare Leuchten sind nun weiter entfernt sichtbar

** Die Aufschaltung der Rakete zum Ziel wurde etwas entschärft

**Schadenserhöhung durch Raketen wegen der Anpassung der Schilde

**Schub der Rattler Rakete reduziert um Treibstoff zu sparen

User Interface:

**“Controls“ wurde in „Control Options“ umbenannt

**“Join“ wurde in der Lobby entfernt, da „Launch“ es ersetzt hat

**Wenn man ein Match sucht, ist Cancel und join nicht mehr für Spieler sichtbar, die nicht der Host sind

**Der Host kann nicht mehr ein Match abbrechen wenn das „match found“ steht

Andere Anpassungen:

**Die Informationen im Leaderboard wurden angepasst für ausgegebenen und erhaltenen Schaden

**Charakter Animation wurde etwas angepasst wenn man Ohnmächtig wird von den G-Kräften

**KI Piloten nutzen ab und an Bremsmanöver um nach der Flare Gegenmassnahme die Raketen zu täuschen

Fix:

Schiffe:

**Die 350r kann nun wieder Raketen an Ihren Flügel anbringen

**Das Problem, wenn man auf die Avenger zu rennt und durch eine Tür geht und danach eine versetzte Animation hat, wurde behoben

**Die Vordere Nasewaffe der Avenger akzeptiert nun nur die Tigerstrike

**Das Problem, wenn die Tigersrike der Avenger keine Munition mehr hatte und dennoch der Sound des Feuerns da war, wurde nun behoben

**Das Problem, dass die Avenger nur von speziellen Winkeln her angegriffen werden konnte und Schaden nahm, wurde nun behoben

**Das Problem wurde behoben, dass die Avenger ab und an in den Dogfights Ihr Fahrgestell ausfuhr

**Das Problem wurde behoben, dass die Aurora LN geladen wurde aber ohne Radar

**Charaktere die nun in einer Aurora LN und LX fliegen, werden nun auch richtig in der G-Forge Animation angezeigt

**Die Waffengruppe der Türme von der Mustang sind nun berechtigt und in der richtigen Gruppe

**Die Mustang Delta Raketen explodieren nun auch wenn sie eine 300 treffen

**Die Mustang wird nun nicht mehr die Meldung „Forced Error“ anzeigen wenn sie abgeschossen wird

**Die Leiter an der Hornet wird nun auch den Sound der Fussstapfen haben wen man sie besteigt

**Die Hornet hat Ihr vermisstes Raketen Rack zurück bekommen

**Das Problem wurde behoben, dass die Hornet plötzlich aus einem unmöglichen Winkel durch Ihre Nasenfront schoss

**Das Problem wurde behoben, dass wenn man die Chaffs eingeschalten hat, der Computer sagte, dass die Chaffs ausgeschalten werden

**Ein Problem wurde behoben, in dem die Gladius im Freiflug geflogen werden konnte

**Problem wurde behoben, dass das Fahwerk der Cutlass nicht ausgefahren sind in der Nähe des Landeplatzes

**Charaktere die eine Cutlass fliegen, werden nun auch korrekt die G-Force Animation anzeigen

**Mehrere Sachen wurden behoben bei der Standard Freelancer die man intern nicht nutzen konnte

Waffen:

**Das Problem wurde behoben, dass die Flares nur Client seitig gezündet wurden

**Raketen werden nun auch explodieren wenn sie sich einem Flare nähern

**Das Problem wurde behoben wobei die Flares der Rattler Triebwerke bei hoher Distanz wegfielen

**Das problem wurde behoben, das die Rattler Raketen sich nicht Trennen in die 2te Stufe im Multiplayer

**Raketen Icons sind nun berechtigt worden und zeigen num im HUD die richtige „Lock“ Art an

**Ein Problem im UI wurde behoben, wobei die Anzeige der Schilde falsche Angaben gemacht haben wenn man mit dem Power Management die Werte änderte

**Das Problem, wenn man mit ballistischen Waffen oder Raketen jemand abgeschossen hat und dabei die Meldung „forced error“ bekam, wurde behoben

User Interface:

**Leere Chat Nachrichten sind nicht mehr möglich während dem Dogfight

**Wenn man den Chat schliesst während dem Dogfight, wird der Text darin gelöscht

**Die Items im Holotisch verändern nicht mehr Ihre Position, wenn sie gestapelt sind und genutzt wurden

**Wenn man die Lobby betritt, wird nicht mehr gleichzeitig alle Daten in der Kontaktlist aufgerufen

**Das Wechseln der „gimbal lock“ und dem virtuellen joystick wird nicht mehr das virtuelle Zentrum der Sicht zurück setzen

** Ein Abstand zwischen „New“ und „Horizon“ im Old Vanderval Racing Strecke wurde hinzugefügt

**Das Problem wurde behoben, wenn im Lobby der Game Mode gewechselt wurde, bei manchen die Auswahl der Schiffe zurück setzte

Gameplay:

**Problem wurde behoben, wobei eine Selbstzerstörung als finalen Kill gewertet wurde

**Man kann wieder Vanduul Swarm auswählen und spielen

Andere Sachen die behoben wurden:

**Das man ab und an, wenn man den Buggy besteigen wollte, hinaus aus dem Hangar teleportiert wurde, ist nun behoben

**Der Haaransatz des Charakters wurde nun berechtigt

**Im zweiten Stock vom Self Land Hangar haben die Türen nun auch Sound beim öffnen

**Das Problem wurde behoben wenn manchmal die Kamera, wenn man sich in den Piloten sitz gesessen hat und/oder sich ins Bett gelegen hat, man Sternenhimmel sah

**Flackernde Asteroiden wurden nun zurecht gewiesen nicht mehr zu flackern :-)

Bekannte Probleme:

**Die Manövereffekte der Avenger sind grün

**Die 350r wird manchmal mit kaputten Teilen gespawned

**Die Swashbuckler haben kein Rückstoss wenn abgefeuert

**Paint Objekte im Holotisch sind Platzhalter

**An den Raketen haftet ein bisschen vom Zielcomputer UI sobald sie abgefeuert werden

**Manchmal, wenn man mit dem Charakter spawned, kann es sein das er den Helm verkehrt auf hat.

**Manchmal kann es sein, das wenn man mit dem Charakter spawned, das man ein „replace“ bubble um sich hat
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Star Citizen Patch V1.0.2 - 05.02.2015


Additions:
Ships
Added paint skin hardpoint to all Aurora ships
Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN
Added audio to several usable locations in the Redeemer
Components
Added Tarantula-870 ballistic gun
Added a ‘shields’ section to the holotable
Added new parameters that allow for creation of different brands of shields
Added different behavioral styles for shield generators using new parameters
Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:
Increased reduction against direct weapon fire with reduced splash absorption
Increased splash absorption with reduced direct fire absorption
Gameplay
Players are now given a warning message for persistently attacking allies
Art
Added three paint skins for Auroras

Balance/Tweaks:
Ships
Aurora LN fuel regeneration increased
Mustang Gamma and Omega have had their handling improved to reduce their drift
Mustang Gamma and Omega have had their thrust generation increased
Removed empty weapon mounts from the Mustang Beta
Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss
Components
Amount of ammunition for the Tigerstreik ammo box has been increased
Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time
Other Tweaks
AI are more likely to fire a missile after acquiring a lock
pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings

Fixes:
Ships
Fixed an issue that was causing the 325a to occasionally load into a match without ammo
350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
Fixed graphical gaps in 350r wings
Corrected thruster color for Avenger
Audio for Avenger seat turning around plays correctly
Entering the seat of the Gladiator will no longer swap to the rear view camera
Fixed some of the issues that causes Hornets to leave their landing gear down
Hornet Canard Turret texture no longer pops in and out with distance
Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull
Removed reflections from Cutlass Black buttons
Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states
Components
Fixed an issue that was preventing the Rattler from delaying its second stage
Gameplay
Fixed an issue that was preventing the system from kicking players persistently attacking allies
Fixed an issue that prevented the recovery animation from playing after suffering a redout
Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Fixed an instance where the repsawn window would overlay the scoreboard at the end of a ra
User Interface
Fixed an issue that would prevent preset controls from appearing in the control list
Fixed some issues where the mouse cursor would hide behind the client window when an error was given
Kicking a player from the lobby will no longer cause lobby errors
Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
Fixed wheel alignment for Greycat Buggy in the holotable
Art
The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass
Updated keyboard control image to remove zoom from bracket [] keys
Revel & York hangar ceiling fans will no longer flicker when viewed from ground level
Fixed some graphical flickering in the Self Land hangar
Fixed some graphical issues in the VFG Industrial hangar

Known Issues:
Ships
350r will sometimes spawn with damaged components
Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat
Avenger decelerates much faster than it accelerates
Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Back seat of the Super Hornet cannot be exited
All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
Freelancer loading ramp has no collision
Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corperation damage effect displays incorrectly when equipped on an Aurora
User Interface
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Shield component on the Aurora ship status HUD is too large
Missiles have a small portion of the ship targeting UI on them after being launched
Paint objects in the holotable are placeholder
Multiple in game items are missing text and are displaying their internal names
Multiple players persistently moving around in a lobby will cause their ship selections to overlap
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
Other Issues
Character will sometimes spawn with the helmet on backwards
Aurora intakes aren’t displaying paint
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Star Citizen Patch v1.0.3 - 19.02.2015

Additions:
Ships
Added various Gladius audio
Updated textures for M50 tires
Components
Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
User Interface
Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
Added back end support for improved disconnection messages
Balance/Tweaks:
Ships
Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
Components
Omnisky 3 recharge rate reduced
Omnisky 6 recharge rate reduced
KLWE Mass Driver heat generation increased
60mm ammo mass increased
60mm projectile speed increased
60mm damage increased
60mm energy damage reduced
Panther cooling rate increased
Tigerstreik ammo size changed to 25mm
Tigerstreik ammo box adjusted to hold 800 rounds
Increased rotational acceleration for all missiles
Slightly reduced the range at which all missiles can lock onto a target
Reduced the amount of noise chaff generates
Adjusted shield hit points to scale with component size and number of quadrants
Adjusted shield regen delay and time to fully recharge to scale with component size
Splash shields now allow a portion of direct fire to penetrate the shield barrier
Splash shields are absorbing more damage than intended
Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
Gameplay
Added a delay for when the next shot will be available if an energy weapon runs dry
Increased collision for the characters head to match the size of the head
Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again
Fixes:
Ships
Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
Auroras will now have shields when using the new shield generators
Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
Avenger thruster effects are no longer green
Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
Cutlass hardpoints will now show green bubbles if weapon mounts are removed
Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
Components
Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
Vanduul energy weapons should now act like they are energy weapons
Gameplay
Fixed an issue where the game would fail to detect input when slowly moving a joystick
Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use
Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
User Interface
Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
Environment
Removed misplaced invisible collision in Aeroview Hangar
Fixed some backwards warning labels in the Aeroview Hangar
Patched up some small holes in the Aeroview hangar geometry
Fixed some visible one sided geometry in the Self Land Hangar
Fixed some graphics that were popping in and out in the Self Land Hangar
Fixed some flickering textures in the VFG Industrial Hangar
Fixed some graphics that were popping in and out in the VFG Industrial Hangar
Other issues
Fixed an issue that was causing the matchmaking system to bottleneck at high population values
Known Issues:
Ships
All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
300 series are missing their starboard cooling components
350r will sometimes spawn with damaged components
Aurora intakes aren’t displaying paint
Aurora CL is not showing G-force animations for the character
Some parts of the nose section for the Avenger are not taking damage
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
Freelancer loading ramp has no collision
Freelancer Main Thrusters are missing
Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation damage effect displays incorrectly when equipped on an Aurora
Seal Corporation shield generators will not be visible when equipped to Hornets
Gameplay
Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Opening the holotable multiple times can cause the game to crash
User Interface
Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Shield component on the Aurora ship status HUD is too large
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Power throttle doesn’t work
Other Issues
Character will sometimes spawn with the helmet on backwards

For players that currently have their launcher set to the PTU, please do the following:
Log into the launcher
Click on the cog in the upper right
Enable advanced settings
Click ‘Reset to Defaults’
Click ‘Reset all Settings’
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Star Citizen Patch V1.1.0 - 20.03.2015

Contents:

Additions
Balance/Tweaks
Fixes
Known Issues

Additions:

Gameplay

Added Free Flight Multiplayer
Added backend functionality for IFCS to turn off when a ship lands
Added Landing/Docking mode to Free Flight (engaged using N)
Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)
Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)
Added groundwork tech for new ship damage state system
Added the Rental Equipment Credits system. Our community team have a walkthrough here
Added a system for ships to generate turbulence when using their thrusters to hover over something


Ships

Gladius is now combat ready
Added new ship damage state system to the Gladius
Retaliator is now hangar ready


Components

Added Aurora SXSW paint skin
Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition


User Interface

Added a visual overheat warning to the HUD to accompany the auditory warning
Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
Added HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)
Added HUD element to display when landing gear is deploying and deployed
Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is
Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
Added ping value to scoreboard (currently doesn’t work)
Added custom sensitivity curves to control options
Added backend support to allow the creation of subgroups within subgroups in control options


Environment

Added Simpod to hangar (replaces ship cockpit arena commander menu)
Added Xian ship miniature
Added Khartu-Al ship miniature

Balance/Tweaks:

Gameplay

Increased number of landing platforms in Free Flight to 8
Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
Scoreboard is now bound to the tab key
Freelook is now bound right ctrl+tab
Crouch is now bound to ctrl
G-safe now limits based on ship velocities rather than set points


Ships

Adjusted handling for multiple ship families
Updated lighting system for 300 series
300 series have had their wing mount size changed to the correct value of size 2
Aurora headlights system updated to use multiple light sources
Hornets have had their ball turret weapon mount size changed to the correct value of size 2
Hornets now fold their wings back while landing
The Cutlass have had their turret weapon mount size changed to the correct value of size 2
M50 can now mount size 2 weapons on its wings if it is not using gimbals
Mustang nose turret adjusted to hold size 1 weapons


Components

Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount
Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment
Adjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weapons
Adjusted missile mass to a more realistic value
Rattler second stage rockets are slightly faster and have better acceleration


User Interface

Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
Removed landing pads from ship radar sphere unless ship is in landing mode
G-safe light deactivates when boost is held down
Self-destruct is now a customizable binding
Holotable now sorts items based on type, subtype (where applicable) and name
Holotable can now be interacted with after pressing F (no longer need to press tab)
Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback

Fixes:

(PTU) – Denotes an issue from PTU that was fixed

Gameplay

REC now reports to the website(PTU)
Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)
Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)
Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)
Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
Fixed issue that was causing thrusters to twitch back and forth
Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
Enemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)
Fixed an issue that was causing time played to be reported incorrectly
Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)
Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)
Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)
Characters should now die when hitting collision at high speed instead of going through it(PTU)
Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Fixed issue where character will sometimes spawn with the helmet on backwards


Ships

300 series have their starboard cooling components back
350r now respawns without damaging its components
350r center of mass was in the wrong location and has been corrected*
Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
Mustang variant ships were using the incorrect thrusters(PTU)
Retaliator now appears in the hangar(PTU)


Components

Fixed several shield generators having visible one sided geometry in the holotable
Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
MaxOx NN-13 Neutron Cannon has had its name corrected
Tigerstriek is no longer missing collision


User Interface

Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
Fixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab button

Known Issues:

Gameplay

Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing
A combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
Sprinting and jumping into walls will sometimes cause the character to fall out of the game world
Weapons fire can appear offset from weapon muzzle when fired while moving
Entering or exiting a ship will cause other clients to see the character T-pose
Characters rolling while prone is not seen by other clients
Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing


Ships

All ships aside from the Hornet are missing ship trails when carrying a Core
Multiple ships will sometimes tilt back when landing on landing platforms
300i jitters after having landed on a landing pad
Aurora intakes aren’t displaying paint
Aurora are not showing lateral G-force animations for the character
Avenger has some doors that cannot be opened in multiplayer
Entering the back seat of the Gladiator plays the animation for entering the front seat.
Freelancer loading ramp has no collision
Cutlass isn’t attaching its Trireme thrusters for its default loadout
Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
Character is sunk into the seat when sitting in the Cutlass Blue and Red
There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
Freelancer loading ramp has no collision
Freelancer main thrusters are missing
Multiple objects in the Retaliator are missing use prompts
Retaliator maneuvering thrusters are not in landing mode when in the hangar


Components

User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation shield generators will not be visible when equipped to Hornets


User Interface

Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Scoreboard is not able to be opened when in spectator mode
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Ship status HUD for Gladius will display damage incorrectly
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items and ships are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Power throttle doesn’t work


Environment

There are several locations in the hangars where the character can fall out of the world
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Re: Star Citizen Release + Patch Notes

Post by RisingDeath »

Prima - jetzt muesste das nur so funktionieren :-)
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Star Citizen Patch V1.1.1 - 11.04.2015

Contents:

Additions
Balance/Tweaks
Fixes
Known Issues

Additions:

Gameplay

Added the ability to toggle ‘target focus’ mode (Hotkey: L) after a ship is given permission to land
Added version control support to the custom control bindings in order to prevent control conflicts
Players can now solve issues where their characters get stuck by opening the console (~), typing in stuck, and hitting enter to respawn the character
Added server side improvements to help with some causes of the infinite loading screens
Added backend support to allow for adjusting REC totals differently for each game mode
Added [Left Alt] keybinding to toggle turret control between two modes (Turret Head Tracking On/Off)


Ships

Implemented Ejection Audio for the 300i
Implemented Ejection Audio for the Hornet
Added basic Multiplayer turret functionality to Super Hornet F7C-M
Implemented Ejection Audio for the M50
Gladiator is now flight ready
Added basic Multiplayer turret functionality to Gladiator
Added basic Multiplayer turret functionality to Cutlass


User Interface

Added landing mode activation and score board viewing to the default controls images for the gamepad
Added a custom keybinding option for ESP toggle
Added a custom keybinding option to allow toggling between Lag Pips and Lead Indicators

Balance/Tweaks:


Gameplay

Tweaked Vanduul Swarm Coop REC amount per wave
Pilots with lower score relative to the average contribute less to the REC pool
Added audio for Vanduul dropping out of warp


Ships

Adjusted Aegis ship AI collision warning based on community feedback
Adjusted Avenger health to correct phantom health issue
Adjusted power plant explosion color to match thruster color for Gladius
Added ladder animation updates for the Retaliator
Adjusted rotational thrust on the Mustang Delta and Mustang Beta
Updated Weapon Hard-points on Aurora to reflect brochure specs (2x S1 and 2x S2 guns)


Components

Balance pass on Sledge 2: Reduced ROF from 125 to 60. Increased Power and Heat pershot to 50. Adjusted Power Regen and Cooling to 25
Updated Shields on Gladius to reflect brochure specs (S2 to S3 max shield)
Reduced overall Sledge Rail ammo damage from 140 to 70


User Interface

Updated the color of the leaderboard so that it can be seen more easily against bright backgrounds
Updated controller and joystick images to include landing prompts


Environment

Updated lighting in Revel & York hangar
Camera is now forced into first person mode when using the Holotable
Adjusted spawn position for some of the flair ship models in all hangars

Fixes:

(PTU) – Denotes an issue from the PTU that was fixed


Gameplay

Fix to allow the ability to adjust virtual joystick curves and relative mode sensitivity
Fix for the public-facing “pp_rebindKeys export” command
Fixed an issue where the Warthog HOTAS had conflicting keybindings for landing mode and strafe right
Fixed an issue where the throttle would reset itself if a ship boosted before throttling up
Fixed an issue where the spectator camera would rapidly jump around if a dead character was the last client left in a match
Fixed an issue where strafing would break while traveling at max speed
Fixed an issue where Matchmaker would match more clients into a game mode than the instance allows
Fixed an issue where the game may crash when loading into a Multiplayer Game Mode
Fixed an issue where a combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
Fixed an issue where sprinting and jumping into walls will sometimes cause the character to fall out of the game world
Fixed an issue where players were prevented from connecting to a server
Fix for cockpit audio continuing to play after self destructing
Fixed an issue that could cause G-Force simulation to get out of sync with Black-Out/Red-Out visual effects
Fixed an issue where a client crash occurred after kicking a player from the lobby (PTU)
Fixed an issue where a client crash occurred when exiting to the hangar while in an Arena ** Commander game mode (PTU)
Fixed an issue where crosshair elements of the HUD became stuck based on your starting position upon initialization (PTU)


Ships

Standardized look pose range of motion across all ships
Fixed missing audio for various ship HUD elements
Fixed an issue that caused the 300 series ships to drop out and back in when ejecting
Avenger can no longer equip the Tigerstreik to its wingslot hard-points
Fix for entering the back seat of the Gladiator playing the animation for entering the front seat
Fixed animations for entering the Gladiator (PTU)
Fixed Gladiator damage states detaching clean sections of the ship rather than showing damaged innards (PTU)
Fix for Gladiator’s landing gear remaining deployed while in flight (PTU)
Fix for inability to look up to aim in the Gladiator’s Co-pilot Turret (PTU)
Fixed an issue where of the Gladiator’s primary thrusters will fail upon respawn (PTU)
Fixed an issue where the pilot retained control in the Gladiator when another player entered the manned turret (PTU)
Fix for the stuttering sound that played and persisted through respawn after ejecting from a Gladiator (PTU)
Fixed an issue where a Gladiator Co-pilot lacks functionality and can become stuck if the pilot ejects from the ship (PTU)
Fixed Gladius Ship Status Hologram from displaying corrupt textures
Gladius can no longer equip the Scorpion to its wingslot hard-points
Fix for inability to lock onto targets in the F7C-M Super Hornet’s Co-pilot Turret (PTU)
Fixed an issue where a Super Hornet F7C-M’s co-pilot was able to shoot and kill the pilot from the co-pilot/turret seat (PTU)
Fix for the stuttering sound that played and persisted through respawn after ejecting from a Super Hornet F7C-M (PTU)
Fixed an issue where seats in the back of the Cutlass were not animating when activated
Fixed an issue where the Cutlass pilot chair stayed centered after landing (PTU)
Cutlass landing gear is retracted while in the hangar (PTU)
Fixed an issue where the beds in the Retaliator could not be interacted with in the crew quarters


Components

Fixed countermeasure active dialogue being fired on ship respawn
Fixed an issue where turrets could not be re-equipped after being removed from a ship
Fixed an issue where Tigerstreik bullet impacts were not causing bullet hole effects


User Interface

Fixed an issue where the ping value was not updating in DFM modes
Fixed an issue where score bar UI elements were displayed in Multiplayer Free Flight
Fixed redundant message spam after player death
Fixed an issue where the scoreboard REC column only appeared for Aurora pilots after death
Fixed an issue where a control profile could not be exported a second time
Fixed an issue where multiple exports with the same name could exist in the Control Profiles list
Power Throttle is now functional and can be modified using the +/- keys on the numpad, or by holding down the left mouse button after pressing [Home]
Fixed an issue where the scoreboard could not be opened when in spectator mode
Fixed an issue where the contact name text field could not be edited more than once (PTU)
Fixed an issue where the Contact List did not refresh with updated adds or removes until the game was reloaded (PTU)


Environment

Fixed crate clipping through column in Self Land central hangar bay
Control panel in Self Land connecting doors between bays now renders properly
Fix for geometry issue on support column in Self Land
Fixed flickering passcode pad in Self Land hangar
Fixed minor flair graphical and placement issues in the Asteroid hangar
Fixed wall flickering issue in Aeroview
Fixed minor graphical issues with the Sim Pod
Fixed an issue where the character’s left hand would be flipped when driving the buggy
Fixed some issues that were causing interacting with the Holotable to be difficult when standing in specific locations
M50 holotable model now displays the main thrusters in the correct location
Fixed missing wall collision in the upper level of the Revel & York hangar (PTU)

Known Issues:


Gameplay

Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
Weapons fire can appear offset from weapon muzzle when fired while moving
Combustion Pistol cannot be equipped
Entering or exiting a ship will cause other clients to see the character T-pose
Characters rolling while prone is not seen by other clients
Characters will sometimes fail to animate correctly when exiting the pilot seat after
Decoupled mode is sometimes not disabled when taking off from a landing pad preventing ship movement (press [Caps Lock] to disable it)
landing
Character will occasionally spawn in as a pair of eyes
Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
Interacting with various elements of a lobby has a chance of causing a client crash for invited players
Unable to exit the cockpit if one of a ship’s landing gear is missing
Inverted controls do not work in default turret camera view


Ships

All ships aside from the Hornet are missing ship trails when carrying a Core
Multiple ships will sometimes tilt back when landing on landing platforms
Weapons impacting shields playing incorrect impact audio
300i does not have boost VFX for its main thrusters
Ladder causes the 300i to wobble once landed
Aurora intakes are not displaying paint
Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
Missile racks are not appearing in the holotable when an Aurora is selected
Avenger has some doors that cannot be opened in multiplayer
Gladiator Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
All Hornets are missing a pipe on the main thruster
The M50’s starboard wheel briefly detaches itself from its strut when being deployed during landing
Cutlass isn’t attaching its Trireme thrusters for its default loadout
Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
Character is sunk into the seat when sitting in the Cutlass Blue and Red
Cutlass Blue’s top turret is missing
There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
Killing a Cutlass will sometimes not award kill credit on the scoreboard
Cutlass shots fired are not in sync when there is a player in the pilot seat and the turret seat
Freelancer loading ramp has no collision
Freelancer Main Thrusters are missing
Character can get stuck inside a Freelancer’s hull above its right landing gear
Multiple objects in the Retaliator are missing use prompts
Retaliator maneuvering thrusters are not in landing mode when in the hangar


Components

User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation shield generators will not be visible when equipped to Hornets
Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
Thrusters cannot be deactivated in power management


User Interface

Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items and ships are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’


Environment

There are several locations in the hangars where the character can fall out of the world
Thorshu Grey space crab does not have animations
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Star Citizen Patch V1.1.2 - 08.05.2015


Gameplay

Flug Tutorial zum Spiel hinzugefügt

Konversationssystem hinzugefügt, welchen NPCs erlaubt die Position eines Charakters zu finden und einen Dialog anzufangen

Serverfunktionalität hinzugefügt welche Ereignissen im Spiel erlaubt, spezifische Schiffskontrollen und -systeme ein- und auszuschalten

Hangar-Flugsystem hinzugefügt zur Benutzung im Tutorial

Gruppenbegrenzung für die öffentliche Mehrspieler Freiflug Lobby auf 8 erhöht

Erinnerungshinweise hinzugefügt um Spieler zu unterstützen die im Tutorial hängenbleiben

Missionsziele zum Kapitel 6 des Tutorials hinzugefügt

Schiffe

Animationen zu den Blenden der Manöverdüsen hinzugefügt

Audio für den Einstieg ins Cockpit der Redeemer hinzugefügt

Staubeffekte für den Einsatz der Steuerdüsen im Hangar hinzugefügt

Benutzeroberfläche

Bildschirmeffekte für Tutorial Hinweisknoten hinzugefügt

Icons und Bilder für die Tutorial Hinweise hinzugefügt

Bilder für die Auswahl des Tutorial Modus hinzugefügt

Visuelle Schattierungen hinzugefügt um auf dem Holo-Tisch durch REC gekaufte Gegenstände zu identifizieren

UI Nachrichten implementiert, welche Gründe nennen warum ein Spieler in den Hangar zurückgeworfen wurde

Beim Tod wird eine Meldung erscheinen, die aussagt wer dich mit welcher Waffe getötet hat

Umgebung

Im Tutorial wurden Animationen und Ton fürs Öffnen und Schließen der Asteroiden Hangar Türen hinzugefügt

Animierten Time-Out Messer in Capture the Core hinzugefügt

Khartu-Al Miniatur als neuer Hangar Flair hinzugefügt

Balance/Feinjustierung:
Gameplay

Gruppengröße für öffentliche Spiele außer Murray Cup Rennen auf 4 begrenzt

Mehrspieler-Crew Funktionalität – Passagiere werden getötet wenn der Pilot stirbt oder die Verbindung verliert um zu verhindern dass Charaktere im Schiff gefangen sind.

Öffentliches Spiel findet wurde verbessert sodass der Server das am besten passende Spiel findet statt das erstbeste

REC Auszahlungen wurden für alle Modi erhöht, außer für Rennen

Button um Hinweise zu schließen wurde im Tutorial auf „Leertaste“ auf dem Keyboard und „Zurück“ auf dem Gamepad geändert

Strafe-Geschwindigkeit der Schiffe wurde skaliert wenn sie nahe Landeplattformen sind

Mehrere Dialogzeilen im Tutorial wurden erneuert

Verbesserte Tutorial Logik für die Erkennung der Art des Eingabegeräts welches vom Spieler benutzt wird

Anzahl der Flares im Tutorial wurde auf 50 erhöht

Verbesserte Tutorial Ladezeiten

Komponenten

Abgeschwächt wurden das Sichtfeld, Geschwindigkeit und Manövrierfähigkeit der Tempest Raketen

Chaff ist nun Effektiver gegen Tempest und Stalker Raketen

Benutzeroberfläche

Die Transparenz des Lobby Bildschirms wurde justiert, damit der Hangar weniger sichtbar durch das UI ist

Fehlerbehebungen:
Gameplay

Behoben wurde dass das Radar und das Landesystem nicht funktionierten wenn der Copilot vor dem Piloten ins Schiff einstieg.

Behoben wurde ein Problem welches nach dem Verlassen des Sim Pods verursachte, dass der Charakter automatisch mit Objekten interagierte

Behoben wurde ein Problem welches den Spieler die Verbindung verlieren ließ nachdem der Holo-Tisch verlassen wurde und in einem endlosen Ladebildschirm feststeckte

Behoben wurde ein Problem das während dem öffentlichen Stresstest von einigen Mitgliedern berichtet wurde, welche einen ERROR– Disconnection (Code 17) Unlocalized Error“ am Ende eines Matches bekamen

Behoben wurde ein Animationsproblem wenn der Spieler sprintete

Behoben wurde dass Spieler ins Schiff eines anderen während des Fluges gelangen konnten

Behoben wurde dass der Entkoppelte Modus nicht beendet wurde nachdem man von einer Landefläche abgehoben war

Behoben wurde ein Problem das beim Respawn eine Drehung des Schiffes nach links oder rechts verursachen konnte

Behoben wurde ein Problem wo ein Spieler der das Spiel verlassen hatte den Respawn anderer Spieler blockierte (PTU)

Behoben wurde ein Problem wo der Bordschütze keine Waffenspuren der vom Piloten abgefeuerten Kanonen sehen konnte

Behoben wurde ein Spielabsturz der bei Verlassen eines Servers zurück zum Hangar vorkam

Behoben wurde ein Fehler im Kapitel 4 des Tutorials, wo unerreichbare Landeplattformen im Hangar als erreichbar angezeigt wurden (PTU)

Behoben wurde ein Problem in Kapitel 5 des Tutorials wo Gilly einen Satz bezüglich des Boosts ausließ wenn man die vorigen Kapitel durchlaufen hatte

Behoben wurde ein Problem im Tutorial wo der Spieler getötet wurde wenn eine gewisse Anzahl direkter Cockpittreffer erreicht wurde

Behoben wurde, dass ein Schiff beim automatischen Landen in den Entkoppelten Modus geschalten wurde, aber beim Starten nicht mehr in den gekoppelten

Behoben wurden die langen Ladezeiten die durch das Konversationssystem im Tutorial verursacht wurden

Behoben wurde dass der Schalter für Schub auf dem Logitech Extreme 3D Pro nicht funktionierte (PTU)

Behoben wurde ein Problem bei dem das Automatische Landesystem das Schiff zu landen versuchte obwohl der Spieler unterhalb der Landezone war (PTU)

Behoben wurde ein Problem wo eine Fassrolle während einer Kehre nicht für das Kapitel 2 beim Tutorial Fortschritt zählte

Behoben wurde ein Problem bei dem der „Zurück“ Button auf dem Xbox Controller im Tutorial nicht benutzt werden konnte

Behoben wurde ein Spielabsturz der vorkommen konnte wenn ein Spieler aus der Tutorial Begrenzung flog während er mit dem Schiffsmenü interagierte

Behoben wurde ein Problem wo das Respawn HUD nicht erschien nach dem Tod eines Spielers (PTU)

Behoben wurde dass der Spieler manchmal ohne Helm aber mit UI in Arena Commander Spielmodi geladen wurde

Behoben wurde ein Problem wo der erste Spieler in einem Rennen manchmal außerhalb des Starttunnels gespawned wurde

Behoben wurde dass die Strafe-Geschwindigkeit des Schiffes aufwärts nicht skalierte beim ersten Start

Behoben wurde ein Pfad-Problem, welches Raketen dazu brachte zu springen wenn sie ihrem Ziel folgten

Schiffe

Behoben wurde ein Problem mit dem „Start vollständig“ Dialog bei der 300er Serie

Behoben wurde dass die Leiter der 300i das Schiff wackeln ließ wenn es gelandet war

Behoben wurde dass es keinen Grafikeffekt für den Hauptantrieb der 300i beim Boosten gab

Behoben wurde dass der Hauptantriebseffekt der 315p leicht dezentriert war

Die fehlende Energie-Regler Graphik im Schiffsmanagement-HUD der Aurora wurde hinzugefügt

Behoben wurde ein Problem bei dem die Aurora ihre Flügel-Aufhängungspunkte verlor

Die Aurora LN akzeptiert jetzt wieder Größe 1 Waffen auf den Flügel-Aufhängungspunkten

Behoben wurde ein Problem wo das Schießen auf die Gladiator mit der Pistole die Hüllengrafik auf den völlig beschädigt Status setzte (PTU)

Die Möglichkeit Scorpions an die Flügel-Aufhängung der Gladius zu montieren wurde entfernt

Die Höhe des Steuerbord-Fahrwerks wurde bei der Hornet an das des Front-Fahrwerks angepasst

Ein Problem wurde behoben durch welches die M50 etwas zu viel gedriftet hatte (PTU)

Behoben wurde dass das Steuerbord Rad sich von der Strebe löste beim Ausfahren des Fahrwerks

Behoben wurde ein Problem dass die Textur der M50 verwaschen aussah im Hangar

Ein Animationssystem beim Verlassen der Mustang wurde behoben, durch welches der Spieler durch die Textur ragte

Ein Kollisionsproblem wurde behoben durch das der Spieler die Cutlass nicht von hinten betreten konnte

Ein Problem wurde behoben durch das der Spieler im Sitz der Freelancer Max versank

Die fehlende Kollisionsabfrage vom Turmsitz der Redeemer wurde behoben

Nicht korrekt positionierte Aufkleber auf dem Fahrwerk der Retaliator wurden behoben

Komponenten

Behoben wurde das fehlende Mündungsfeuer von der Serie 9 Longsword

Behoben wurde ein Problem mit den Raketenbatterien der Aurora die nicht auf dem Holo-Tisch aufschienen wenn sie ausgewählt wurde

Benutzeroberfläche

Das Standard Gamepad Bild wurde erneuert – nach vorne Strafen ist nun Linker Trigger+Rechter Bumper und rückwärts Strafen ist auf LinkerTrigger+Linker Bumper

Es wurde behoben dass man Lobby Match Suchen nicht abbrechen konnte

Behoben wurde ein Problem wodurch ein zurückladen in die Lobby die Schiffsauswahl auf Standard zurückgesetzt wurde

Dass der „Rakete abgefeuert“ Hinweis fortwährend angezeigt wurde ist behoben (PTU)

Behoben wurde ein Problem durch das alle Kontakte als online angezeigt wurden (PTU)

Mehrere Tippfehler in allen Kapiteln des Tutorials wurden behoben (PTU)

Behoben wurde dass die Kontaktliste in manchen 4:2 und 5:4 Auflösungen abgeschnitten wurde

Behoben wurde das mehrere HUD Elemente im Arena Commander dupliziert wurden (PTU)

Umgebung

Behoben wurde dass kleine Asteroiden ein metallisches Geräusch bei Beschuss abgaben

Behoben wurde dass beide Ringe bei Capture the Core blau angezeigt wurden

Behoben wurde dass der Tutorial Hangar n Dying Star Mehrspieler Freiflug vorhanden war

Behoben wurde dass manche Trümmerstücke in Broken Moon keine Kollisionsabfrage hatten

Behoben wurde dass das Murray Cup Poster nicht im Hangar angezeigt wurde

Linke und rechte Seitenbucht Felswände fehlen im Asteroiden Hangar (PTU)

Behoben wurde eine fehlende Kollisionsabfrage auf dem Absatz des zweiten Stockes im Revel & York Hangar (PTU)

Grafikprobleme auf den Laufstegen im Self Land Hangar wurden behoben (PTU)

Dass der Kalender Flair Schirm völlig transparent war wurde behoben (PTU)

Erneurt wurden die blaue Transparenz der Schiffshologramme auf dem Holo-Tisch

Behoben wurde ein Problem mit Lichtern im Kapitel 1 des Tutorials welchen die Texturen fehlten und die dadurch als weiße Festkörper erschienen (PTU)

Bekannte Probleme:
Gameplay

Gameplay Abweichungen können Situationen verursachen in denen es erscheint als würde ein Schiff getroffen aber keinen Schaden nehmen, weil die Schüsse eigentlich am Schiff vorbei gehen

Die Flugbahnen der Waffenspuren sind inkonsistent für Ziele auf die man nicht schaut was in Abweichungen im Gameplay resultiert

Waffenfeuer kann versetzt zur Mündung erscheinen wenn während der Bewegung gefeuert wird

Die Verbrennungs-Pistole kann nicht ausgerüstet werden

Aus- oder einsteigen aus einem Schiff wird andere Clients den Charakter in einer T-Pose sehen lassen

Charaktere die rollen während sie auf dem Boden liegen werden von anderen Clients nicht gesehen

Charaktere werden manchmal nicht einwandfrei animiert wenn sie aus dem Pilotensitz aussteigen nach der Landung

Charaktere werden manchmal als ein Paar Augen geladen

Der Client kann abstürzen wenn man X drückt um zu respawnen nachdem der Pilot getötet würde dadurch dass er in einen Asteroiden geflogen ist

Interaktion mit verschiedensten Elementen der Lobby beinhaltet die Möglichkeit, dass der Client für alle eingeladenen Spieler abstürzt

Man kann nicht aus dem Cockpit aussteigen wenn eines der Fahrgestelle eines Schiffes fehlt

Invertierte Kontrollen funktionieren nicht in der Standardansicht der Türme

Der Charakter wird manchmal keinen Kopf haben wenn er von anderen Clients betrachtet wird

Wenn zwei Spieler eine neue öffentliche Instanz als Team für Squadron Battle oder Capture the Core betreten, werden sie in gegnerische Teams aufgeteilt

Im Tutorial besteht die Chance dass der Versagen-Dialog nicht abgespielt wird oder für eine andere Zeile ausgelassen wird

Im Tutorial kann es passieren dass der Spieler in Gilly’s Cockpit steckenbleibt wenn er sich ins Cockpit setzt während Gilly hineinklettert

Tutorial Hinweise zeigen manchmal Tipps für den falschen Eingabegerätetyp

Die Hände des Charakters werden gebrochen wenn er das Buggy fährt

Die Schiffe versinken manchmal in der Landeplattform im Mehrspieler Freiflug wenn automatisches Landen benutzt wird

Landemodus sperrt die artikulierten Waffen in die Richtung in die das Schauen-Fadenkreuz gezeigt hat als er aktiviert wurde; Deaktivierung des Landemodus korrigiert sie wieder

Der Charakter benutzt die Laufen Animation statt der schwebenden Null-G Animation wenn eine Pistole ausgerüstet ist

Das Landen auf der Landeplattform unter Benutzung von Assistiertem Landen wird den Spieler nach vorne werfen sobald das Fahrwerk die Landeplattform berührt

Manchmal wird der Spieler ein Klappern im Schiff hören während dem Flug, während der Ansicht in der 3. Person scheinen grafische Fehler die Ursache zu sein

Gedehnte Polygone werden manchmal in Dying Star vorkommen nach kurzer Zeit auf der Karte – eventuell bezogen auf AMD CPU&GPU

Client Abstürze kommen beim Schließen des Clients vor

Wenn man beim Abheben von einer Landeplattform nach oben strafed rollen Schiffe manchmal nach links oder rechts

Manchmal gibt es Pausen von einer oder zwei Sekunden wenn ein Schiff zerstört wird oder respawned

Schiffe fangen manchmal an zu teleportieren nach einer Spawn Pause

Der Helm des Piloten wird ständig zittern im Tutorial

Schiffe

Alle Schiffe außer der Hornet haben keine Schleppspuren wenn sie einen Kern transportieren

Manchmal beim Aussteigen aus einem Schiff verliert es seine Kollisionsabfrage

Waffen die auf Schilde treffen spielen falsche Auftrefftöne ab

300i, Avenger und Hornet bäumen sich manchmal nach hinten auf wenn sie auf Landeplattformen landen

300i, Hornet, M50 und Cutlass Haupttriebwerke sind im Flug nicht animiert

HUD Farben sind nicht konsistent für die Avenger, Gladiator, alle Hornet Varianten und die Cutlass

300 Varianten (ausgenommen die 350r) haben drei Triebwerk/Manöverdüsen Aufhängungen, und lassen den Spieler das Triebwerk außerhalb des Zentrums positionieren oder drei Triebwerke anhängen

Aurora Einlässe zeigen keine Lackierung an

Longswords auf den unteren Aufhängungen der Aurora auszurüsten lässt das Schiff nach der Landung wackeln aufgrund überflüssiger Kollisionsabfragen an den Waffen

Die Avenger hat einige Türen die im Mehrspieler Modus nicht geöffnet werden können

Der Avenger Pilotensitz hat keine Texturen

Die Avenger Nase verreißt nach unten nachdem man Strafe nach oben loslässt währende dem Boosten

Das Schauen-Fadenkreuz fehlt manchmal beim Respawn, Kamerasichten durchschalten wird das normalerweise korrigieren

Die Schadenszustände der Gladius teilen saubere Sektionen vom Schiff ab statt beschädigte Innereien zu zeigen

Wenn die Gladius von einer Landezone betreten wird, wir der Benutzer ein „Landeanfrage bestätigt, komplett“ hören

Allen Hornets fehlt eine Leitung zum Haupttriebwerk

Die Triebwerk-Töne für alle Hornets sind sehr leise

Die obere Turmaufhängung der Hornet Tracker und Hornet Ghost fehlen im Holo-Tisch

Der Charakter spawnt in den Mustang Varianten manchmal stehend

Wenn die großen Triebwerke der Cutlass am Holo-Tisch entfernt werden, können sie nicht mehr angefügt werden

Die Cutlass fügt ihre Trireme Steuerdüsen nicht in die Standardausstattung ein

Man kann die Cutlass Trireme Steuerdüsen auf dem Holo-Tisch nicht hinzufügen

Das Cockpit der Cutlass beschleunigt mit hoher Geschwindigkeit wenn es von der Ladebucht getrennt wird

der Charakter sinkt in den Sitz ein in der Cutlass Blue und Red

Der obere Turm der Cutlass Blue fehlt

Das Zerstören einer Cutlass wird manchmal nicht auf dem Scoreboard belohnt

Die Laderampe der Freelancer hat keine Kollisionsabfrage

Der Charakter kann in der Freelancer Hülle steckenbleiben oberhalb des rechten Fahrgestells

Mehrere Objekte in der Retaliator haben keine Benutzen-Aufforderung

Die Manöverdüsen der Retaliator sind nicht im Landemodus im Hangar

Komponenten

Probleme mit dem User Ordner können verursachen dass Waffen Munition abhanden kommt sowie andere Schiffskomponenten zum Versagen bringen

Alle Raketen der zweiten Stufe der Rattler Cluster Rakete verwenden die selbe Flugbahn

Raketen erben nicht die Geschwindigkeit der Schiffe die sie abfeuern

Steuerdüsen können nicht deaktiviert werden im Energie-Management

Seal Corporation Schildgeneratoren sind nicht sichtbar wenn sie in der Hornet ausgerüstet werden

Raketen können von einem Spieler der sie abgefeuert hat nicht gesehen werden wenn er sich mit hoher Geschwindigkeit bewegt

Raketen hinken optisch ihrer Position hinterher bis sie detonieren

Benutzeroberfläche

Lag Pips fallen raus mit steigender Distanz abhängig davon wie schnell ein Schiff auf sein Ziel zufliegt (passiert nur innerhalb weniger hundert Meter)

Schildaufhängungen im Holo-Tisch sind zu klein für die Mustangs und die 300er Serie

Raketen haben kleine Teile der Schiffs-Zielsystem-Anzeige auf ihnen nach dem Start

Lackierungs-Objekte im Holo-Tisch sind Platzhalter

Das Drücken von Tabulator während dem Initialisieren des HUDS setzt den Spielstand-Bildschirm auf „ständig an“

Mehrere HUD Elemente sind im Arena Commander verdoppelt

Umgebung

Die Thorshu Graue Raumkrabbe hat keine Animationen

Die roten Aufzugslichter sind aktiv wenn der Aufzug nicht in Gebrauch ist im Self Land Hangar

Wolken blitzen ein und aus in den Rennmodi

Es gibt mehrere Stellen in den Hangars in denen der Charakter aus der Spielwelt fallen kann
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Star Citizen Patch 1.1.3 - 14.05.2014

Arena Commander Module


Additions:

Gameplay

Added a reminder hint for how to roll
Added additional backend support to help reduce Cutlass spawn-in stutter

Balance/Tweaks:

Gameplay

Stuck command can no longer be used in competitive game modes
Increased the fail distance during the race section of the tutorial

Fixes:

Gameplay

Fixed an issue where the doors in the tutorial would not open when the ship was in front of them

Known Issues:

Gameplay

Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
Weapons fire can appear offset from weapon muzzle when fired while moving
Combustion Pistol cannot be equipped
Entering or exiting a ship will cause other clients to see the character T-pose
Characters rolling while prone are not seen by other clients
Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
Character will occasionally spawn in as a pair of eyes
Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
Interacting with various elements of a lobby has a chance of causing a client crash for invited players
Unable to exit the cockpit if one of a ship’s landing gear is missing
Inverted controls do not work in default turret camera view
Character will sometimes not have a head when viewed by other clients
If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams
In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
Tutorial hints will sometimes show tips for the wrong controller type
The character’s hands will be broken when driving the buggy
Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
There is sometimes a second or two pause when a ship is destroyed and/or respawns
Ships will sometimes begin to teleport after a spawn pause
The pilot’s helmet will constantly shake in the tutorial
Character will sometimes spawn in standing in a ship’s cockpit
Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match
Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight
Client crash sometimes occurs when exiting the client


Ships

All ships aside from the Hornet are missing ship trails when carrying a Core
Occasionally when exiting a ship, the ship will lose its collision.
Weapons impacting shields are playing incorrect impact audio
300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
300i, Hornet, M50, and Cutlass main thrusters are not animating during flight
HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
Aurora intakes aren’t displaying paint
Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
Avenger has some doors that cannot be opened in Multiplayer
Avenger pilot seat is missing its texture
Avenger nose jerks downward after releasing Strafe Up while boosting
Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
All Hornets are missing a pipe on the main thruster
All Hornets’ engine audio (boost and non-boost) is very low
The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
Cutlass isn’t attaching its Trireme thrusters for its default loadout
Cutlass Trireme thrusters are not able to be attached in the holotable
Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
Character is sunk into the seat when sitting in the Cutlass Blue and Red
Cutlass Blue’s top turret is missing
Killing a Cutlass will sometimes not award kill credit on the scoreboard
Freelancer loading ramp has no collision
Freelancer main thrusters are missing
Character can get stuck inside a Freelancer’s hull above its right landing gear
There is a black object in the bridge area between the table and turret in the Constellation Taurus
Multiple objects in the Retaliator are missing use prompts
Retaliator maneuvering thrusters are not in landing mode when in the hangar


Components

User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Thrusters cannot be deactivated in power management
Seal Corporation shield generators will not be visible when equipped to Hornets
Missiles cannot be seen by the player that fired them when moving at a high speed
Missiles skip when chasing their targets
Missiles visually lag behind where they are located until they detonate


User Interface

Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Missiles have a small portion of the ship targeting UI on them after being launched
Paint objects in the holotable are placeholders
Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
Multiple HUD elements are duplicated in Arena Commander
The ‘Missile Evaded’ text is black instead of green


Environment

Thorshu Grey space crab does not have animations
Red Elevator lights are active when elevator is not in use in the Self Land hangar
Clouds are popping in and out during race modes
There are several locations in the hangars where the character could fall out of the game world
Murray Cup poster is not spawning in the Asteroid hangar
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Star Citizen Patch 1.1.5

Star Citizen Patch v1.1.5

Contents:

Additions
Balance/Tweaks
Fixes
Known Issues

Additions:

Gameplay

Respawn penalty has been applied for situations where a pilot would intentionally destroy the ship to either reload missiles or prevent another player from getting a kill
Reworked the server, instance, and matchmaking service from the ground up
Lobby system and game servers now talk to each other about the teams that a client is on in the lobby and in game
Lobby system will now remove players from a lobby if the instance system crashes rather than letting a group remain in a broken lobby
Game Instances are able to transition from completed matches to hosting a new match more quickly


Ships

Vanduul Scythe is hangar and combat ready (shows as captured vanduul fighter in lobby)
P52-Merlin is hangar and combat ready
Due to being a snub fighter, the Merlin does not have intakes. As such, it does not replenish fuel while flying. In the PU, it would do this by docking with a Constellation
Accounts that have constellation variants that come with a snub fighter will be given a Merlin loaner ship to use in Arena Commander
Like other loaner ships, loaner Merlin’s cannot be placed in the hangar
Placing a Constellation Andromeda in the hangar will also spawn a Merlin


Components

Added support for spray patterns to weapons based on weapon mount type
Added new attenuation for missiles explosions
Added weapon names to Vanduul armaments
Added blade extension for captured Vanduul Scythe. It is activated by turning the item on in the weapon UI
Human engineers have increased the weapon lethality for the ship for the captured version of the scythe


User Interface

Added a HUD effect to the Vanduul Scythe where the alien ship HUD will appear in some situations
Electronic Access button has replaced the Arena Commander button in the main menu to help with indicating that Arena Commander and Star Marine and simulations within the game fiction
Arena Commander and Star Marine icons have been added for each game module
Game module icons will be grayed out for accounts that do not have access to them (Star Marine is grayed out for all accounts)
Game modes and maps will have a red overlay for accounts that are invited to lobbies which contain game modes they can’t play
Lobby host will receive an error if a player in a lobby doesn’t have access to the selected game mode
Match ID’s have been put back into the game to make it easier for players to report issues with specific instances
Match ID length and complexity has been increased to ensure that they’re always unique


Environment

Transitioned the audio system for all game content over to new cross-platform sound engine
Added additional ambiance to the VFG Industrial hangar
Added new splash screens when initially logging into the game

Balance/Tweaks:

Gameplay

Battle Royale and Squadron Battle have had their maximum player count increased to 16
Updated how ships calculate their mass when in the hangar
Points that are earned for doing damage to ship hulls has been adjusted due to the changes in ship health
Tweaked REC rewards due to changed in ship score values
Increased amount of REC rewarded from Capture the Core to better incentivize the game mode
Rebalanced Vanduul Swarm to be in line with desired difficulty due to the balance changes made to ships
Vanduul are much more aggressive and will keep the player under pressure
Vanduul are more than likely going to tail you when they can
Speed for all types of Vanduul have been reduced to prevent them flying away from the player as quick
The difficulty of the first boss on wave 3 has been reduced


Ships

Boost consumption has been rebalanced so that it involves more decision making for when to use it and involves less attrition
300-series hull health increased x2
Aurora hull health increased x3
Aurora top speed increased to 175
Avenger hull health increased x2
Avenger wings upsized from size 1 to size 2
Gladiator hull health increased x2
Gladiator adjusted to drift more when turning so that it handles appropriately for its size and role.
Gladius hull health increased x2
Hornet family hull health increased x2
Hornet rotational velocity increased
Hornet rotational acceleration decreased (not as much as the first PTU build)
Tightened up Hornet lateral strafe
M50 hull health increased x3
Mustang hull health increased x3
Restricted missile hardpoint sizes from size 1-3 to size 3 only to restrict possible missile racks on the Hornet Series
Old Merlin models have been removed from the constellations
Cutlass hull health increased x3
Decreased Cutlass boost angular velocity from 3x normal to 2x normal


Components

Weapon damage increased by about 25%
The weapon damage disparity between sizes increased to 75%. Helps to make fixed weapons vs gimbaled weapons a more valuable decision.
Weapon accuracy for gatling weapons decreases/spread increases over longer sustained rate of fire
Decreased spool up time
Gatling weapons can now fire while weapons are spooling up
Increased range and velocity of ballistic weapons
Omnisky velocity reduced
Omnisky power consumption increased
Increased Suckerpunch range
Weapon mount and gimbal slew rates are now set based by size
Adjusted weapon mounts so that their IM and EM signature generation scales with mount size
Increasing cooling flow for weapons due to higher health and shield values
Chaff counter measures will now fire in bursts of 4 across a 120 degree horizontal arc, chaff counter measure ammo box sizes have been quadrupled to match the burst
Size and potency of chaff reduced
Missile damage raised x1.5 for all missiles to help compensate the increased ship/shield health and the raised Shield absorb for splash damage
Added distortion damage to missiles
Increased missile range
Tempest II reduced explosion radius and overall damage
Stalker V reduced explosion radius and overall damage
Shield values have been doubled
Shield splash damage absorb factor increased from 1 to 1.25 as a baseline. SECO-Splash shields raised to 1.5 and SECO-Drop shields raised from 0.8 to 1
Shield recharge rates have been reduced
Shield regen delay increased across the board for all sizes. Shortest delay is 9.5s for Size 1 and 19.5s at Size 4
Reduced amount of ballistic weapon damage that Shields absorb before applying damage to hull through the shields
Reduced armor energy absorption to make it less effective vs energy weapons


Environment

Rotated the holotables and moved most of them next to a wall
Improved load times for ragdolls

Fixes:

(PTU) – denotes an issue from the PTU that was fixed

Gameplay

As a temporary fix to some instant cockpit kill issues, we’ve made the character invincible when sitting in the cockpit
Client and server performance for when ships are destroyed and respawn has been greatly improved
Clients that enter a team game mode from the same ranked lobby will now be on the same team
Fixed a server crash that was causing large amounts of players to disconnect (PTU)
Fixed an issue where game instances were turning into bottomless pits for specific game types and ate all the matchmaking requests without spinning the instance up (PTU)
Fixed one of the issues that was causing clients to get kicked back to hangar due to entering a state that would allow the client to connect to a match, but never finish the connection process (PTU)
Hard coded team values into the Generic Instance Manger to prevent a client from trying to connect to a match with a team size of 0 (PTU)
Spectator cameras are more stable when observing another ship (PTU)
Characters rolling while prone is now seen by other clients
Characters no longer spawn in as a pair of eyes
Fixed a few issues that were causing characters to spawn in a pilot seat standing up (some still exist)
Fixed an issue causing ships to sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
Fixed a crash that would occasionally occur when landing in Multiplayer Free Flight
Fixed a crash that would occur when using the pistol after landing in Free Flight
Fixed several issues that would prevent tutorial completion (PTU)
Fixed several issues that were caused by reloading the tutorial (PTU)


Ships

Fixed an issue where the ship name would appear as debug text for the tutorial Gladius’ ship AI
Front panels on the Mustang now animate when used
Fixed some thruster issues with the Merlin that would cause it to jerk around when boosting (PTU)
Fixed an issue where the Andromeda loaner Merlin wouldn’t be accessible unless the Andromeda was in the hangar (PTU)
Fixed an issue where the loaner Merlin granted by the Andromeda would get stuck on a permanent load screen (PTU)
Mustangs no longer float in the air after landing with damaged or destroyed wings
Fixed the mustang turret showing debug text in the holotable
Fixed an issue where swapping turrets in a constellation would cause character animations to malfunction
Killing a Cutlass now gives proper credit


Components

Delta Rocket pods no longer display their name as debug text


User Interface

Fixed an issue that caused cross-hairs and reticule to sometimes go missing upon respawn
Thrusters can now be deactivated in power management
Holding tab will no longer cause the score board to default to on
Toggling comstab wasn’t working for the first (PTU) version and has been fixed


Environment

Large invisible collision blocks have been removed from the Aeroview hangar (PTU)
Murray Cup poster now appears in the VFG Industrial Hangar (PTU)
Cloud in race maps are no longer popping in and out
Fixed a crash that was being cause by the social module elevators in the hangar (PTU)
Fixed an issue that was causing some of the platform numbers in Free Flight to look like bubbles hovering over the landing pads (PTU)
Fixed some missing texturs that were causing red ‘replace me’ squares are under the ships in the tutorial (PTU)

Known Issues:

These are not representative of all known issues in the build. The following issues are bugs that were introduced with this version of the game that we feel are most impactful to play experience.

Gameplay

REC will sometimes not be awarded at the end of a match due to some server side issues
Error code 8 will happen occasionally when connecting to a multiplayer match which results in the client kicking back to the hangar after a load screen
Matchmaking isn’t differentiating clients based on map selection for race modes
Ships are rarely unable to respawn after being destroyed
The ability to send invites doesn’t recover if the Generic Instance Manager goes down due to the friends server not knowing when to rebroadcast its information
Respawning will rarely cause blood to appear on the characters visor
Missiles can fail to track their target in the third chapter of the tutorial and prevent the tutorial from being completed


Ships

The Mustang Delta is loading in with the Mustang Alpha geometry, causing it to lose its rocket pods
Interior of the Freelancer variants are pitch black due to missing textures and lighting
Sections of some Constellations are pitch black due to missing textures and lighting
Central seat of the Constellation cannot be sat in
Retaliator bomb bay floor is missing collision


Components

Motion blurr for some ship components is set too high, causing ships to often times appear more blurry than they should


User Interface

There is no respawn timer for respawn penalties
Error code 8 isn’t displayed to a client when it’s kicked back to hangar. Sometimes it shows up if the client completely backs out of the lobby UI
Gladius is missing its HUD in the tutorial
The HUD for the P-52 Merlin cannot be interacted with
Client will black screen if the lobby service is not able to communicate with the instance manager
Force closing the client while readied up will break the accounts ability to ready up (workaround: become a host of a lobby and the accounts ready state will be flushed)


Environment

Multiple kinds of audio will drop out in matches with large amounts of ships
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