Star Citizen Release + Patch Notes

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Leo Davis
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Star Citizen Release + Patch Notes

Post by Leo Davis »

Auf der SC Webseite gibt's eine Seite die die Hangar Modul Patch Notes zeigt. Komischerweise kommt man da nicht über das Menü ran. Hab den Link im SC Forum entdeckt.

https://robertsspaceindustries.com/comm ... atch-Notes
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Hangar Module Release

29.08.2013
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 1 - 30.08.2013



KNOWN ISSUES:
BUG: A wall and ladder do not render in discount hangar
BUG: After first initial launcher patch when patcher auto restarts the sound effects may not play, toggling the mute button and restarting the launcher usually sloves the problem.
BUG: The installer on some systems doesn’t install DirectX properly. Usually re-installing DirectX manually solves this problem. Still requires DirectX 11 and DirectX 11 compatible graphics cards

LAUNCHER:
NEW FEATURE: Added support for patch notes, which are also available on the website
NEW FEATURE: Hourly patch checking, as long as the launcher is running it will check for new patches every 60mins
BUG FIX: Closing the game client now restores the launcher music if mute is off
BUG FIX: Launcher audio fader code works better
BUG FIX: Now saving the state of the mute button
TWEAK: Launcher now as a max download limit of 4MB/s to help steady traffic during heavy loads.
TWEAK: “Webget Request Failed” message is now more descriptive

HANGAR:
GENERAL:
NEW FEATURE: Ladder now forces 3rd person on use.
BUG FIX: Interior ship lighting fixes
BUG FIX: Adding missing foot IK helpers
BUG FIX: Added collision detection to vehicle orbit camera
BUG FIX: Blendspace animation fixes on door exit
BUG FIX: Fixed 350r power plant
TWEAK: Adjusted the fog and fog color
TWEAK: Specular of the metal on the constellation
HOLOTABLE:
NEW FEATURE: Sounds for holotable
NEW FEATURE: Added holotable to all hangars
BUG FIX: Lots of holotable fixes

NETWORKING:
Added 32 more authentication servers to better handle game client authentication load

DATA:
112TB of patch data transferred
59,370 download requests for the installer
Peak transfer rate for downloads/patching: 35.31 GBps
39,232 users have agreed to the EULA
2,085,000 UEC have been given out to users as part of the hangar V1 reward program. (users get 5,000 UEC by downloading)
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 2 - 04.09.2013



LAUNCHER:
Updates to the launcher for internal use as we prepare for our next game patch.
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 3 - 06.09.2013



KNOWN ISSUES:
Tractor beam item does not appear in hangar
325a missile mounts missing collision
Engine not shown in Holo-table interface for Aurora, Aurora LX and

315p
When entering right side of Aurora, door latch clips into ship and steps are not visible

INSTALLER:
BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8
BUG FIX: Installer now properly installs on windows machine with multiple user accounts
NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation

LAUNCHER:
BUG FIX: Launcher no longer tries to load the electrolize font from Google
TWEAK: Publish date of patch more human readable
TWEAK: Audio fader tweaks
TWEAK: Optimizations to lower CPU usage

HANGAR:
BUG FIX: Buggy will now spawn even when max ship count in hangar is reached
BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites
BUG FIX: Ladder mounting/dismounting
BUG FIX: ‘Use’ message no longer appears in the main menu
BUG FIX: Foot IK issues fixed in deluxe hangar
BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars
BUG FIX: Missing walls and ladders should now show up
BUG FIX: Environment sound updates and fixes
BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe hangar
TWEAK: More environment lighting and fog tweaks
TWEAK: Decals and grunge in some of the hangars
TWEAK: Glass shaders
TWEAK: Business hangar spawn points
TWEAK: Animation tweaks for most enter/exit and cockpit animations
NEW FEATURE: Added dialog telling user to restart when graphics quality is changed

SHIPS:
Hornet
BUG FIX: Missing floor in hornet cockpit
BUG FIX: Hornet wings no longer explode if hit
Aurora
BUG FIX: Right door now works for entering/exiting
BUG FIX: Should no longer beable to enter the pilot seat from outside the ship
Freelancer
BUG FIX: Exiting turret no longer causes user to teleport out of ship
UPDATE: Lighting and Textures
Constellation
BUG FIX: Crash when changing seats
CUTLASS
TWEAK: Geometry, Texture and lighting changes

DATA (since last patch):
Patch Data transfered: 107.19TB
Installer downloads: 55,860
Amount of successful hangar logins: Over 240,000
Bug Issues Recorded: 99
Bug Issues Resolved: 89
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 4 - 20.09.2013

Patch Notes

Additions
ADD adding temp animation for passenger dismount
ADD iradarsignaturesystem which keeps track of all the iradarsignature created
ADD added placeholder billboard swf
ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500
ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500
ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships
ADD adding psd file to it’s own folder
ADD ik for the turret joysticks
ADD freelancer – flagged the copilot seat as a driver

Bug Fixes
BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn’s javascript cod
BUG FIX finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed
BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve
BUG FIX enabled disable ambient when focus of window is changed
BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.
BUG FIX fix flickering decals in the discount hangar cbd-97
BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice it when i dropped the spawnpoints for the floating ships
BUG FIX setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels.
BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s
BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and “functionality” and also setting up required hard coded names for sounds used in game.
BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras
BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues.
BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play
BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet
BUG FIX player jumping. couple things. cryaction and cryphysics had instant and accumulated jumping flipped. fixed that so the enums are correct in cryaction. added a new jump that doesn’t accumu
BUG FIX cbd-473 don’t display @use_mounted if item already in use
BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0.
BUG FIX cbd-496 reduced character sprint multiplier
BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds
BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation
BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player’s legs
BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action
BUG FIX cbd-501 restore previous fov when exiting cockpit view
BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the item is in use and if the vehicle pointer is valid before updating its item status
BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom
BUG FIX radar is disabled in the hangar
BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag
BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports. some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned.
BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending
BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed
BUG FIX fixed disabling of seat events
BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish between maneuver and main thrusters
BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack
BUG FIX fixing missile rack reference on f7c to use proper talon missile rack
BUG FIX fix to front landing gear on hornet – setting up proper offset location for front landing gear helper pos
BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia
BUG FIX remove the geometry that causes flickering decals.
BUG FIX resized floors to be tile friendly.
New Features
NEW FEATURE adjusted top wing hardpoint pivot positions.
NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for swappable chairs.
NEW FEATURE added very basic support for multiple driving seats.
NEW FEATURE updated position of geo on the top wing hardpoints.
NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive
NEW FEATURE adding basic interaction fgs used in connie switches
NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and prepping for both gunner seats
NEW FEATURE added a missing piece of collision
NEW FEATURE cvar to switch between toggle and press/hold activation of holotable
NEW FEATURE added function to set the physics type on a vehicle
NEW FEATURE grav pallets
NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing.
NEW FEATURE fixed collision on the door parts. fixed pivot that was causing one piece to extend out too far. fixed uncapped geo.
NEW FEATURE implemented splash screen for game startup
NEW FEATURE fix texture path ref in material
NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat
NEW FEATURE deluxe hangar buggy track layers
NEW FEATURE – anvil hornet ball turret
NEW FEATURE vehicle passenger orbit view
NEW FEATURE hangar deluxe buggy track handling
NEW FEATURE added intial implementation of the vehicle signature system
NEW FEATURE added vehicle item cooler
NEW FEATURE added vehicle item signature dector
NEW FEATURE passenger interior views
NEW FEATURE item ports on items
NEW FEATURE tech
NEW FEATURE added vehicleitemidentifier with params
NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away, also it will only be interactable within a minimum distance
NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5
NEW FEATURE – fixed the locator_locomotion
NEW FEATURE – gun mesh dissapeared – fixed now
NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500
NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle
NEW FEATURE setup proper rotation parts on ball turret

New Features
OPTIMIZE splitted object update per renderer
OPTIMIZE optimized menurenderer3dmodelmgr update loop
Tweaks
TWEAK geo updates.
TWEAK removing a decal…again.
TWEAK – removed turret hardpoint
TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull texture some more detail and intrest.
TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass

Updates
UPDATE changed tractor to size 2
UPDATE merged in updated right side door.
UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct
UPDATE fixed names on left door parts. updated pivots on top wing hardpoints.
UPDATE updating loadout for aurora ln
UPDATE fixing part name mismatch
UPDATE enabled engines for the movement seat actions for all the ships. hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines.
UPDATE adding workbench flair item back to discount hangar
UPDATE gloves mesh fix, and inside elbow wrinkes tweak
UPDATE database.xml adding a buggy to deluxe hangar at index 1
UPDATE fixed replace me ball when mounting on certain hardpoints
UPDATE deluxe hangar. updates for deluxe buggy track
UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track
UPDATE tech setup for hornet ball turret
UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.
UPDATE rigged and animated recoils
UPDATE updated with hardpoints. removed weapons per task and added hardpoints in their place. fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ
UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.
UPDATE – updated animation
UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.
UPDATE fixed missing texture hornet lightshaft
UPDATE – updated animations
UPDATE – updated animaiton to match the new character animatin
UPDATE – fixed locator locomotion animation
UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot
UPDATE rigged and animated recoil
UPDATE added recoil animation to behring m3a_laser
UPDATE cleaning pass
UPDATE revising footststeps a bit
UPDATE – updated
UPDATE updated turret chair animations and geometry on constellation
UPDATE updated and re-checked animations in constellation
UPDATE updated constellation fixes in geometry, animations and texture
UPDATE – updated something
UPDATE rigged and animated recoil
UPDATE assigned recoil animation for behring_m4a_laser
UPDATE rigged and animated recoil
UPDATE assigned recoil animation for behring_mk_iv_laser
UPDATE adding landingpad_helper to constellation
UPDATE – fixed texture file paths
UPDATE – broke out each barrel, added muzzle helpers and updated animation
UPDATE updated avatarcreationmachine
UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs
UPDATE rigged and animated
UPDATE changed muzzle_out to dummy object
UPDATE changed the muzzle_out to dummy objects
UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.
UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.
UPDATE rigged and animated
UPDATE update nvidia gpu list to include newer and mobile gpus.
UPDATE updated animations on the copilot seats and the turret seats.
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 5 - 27.09.2013



PLAYER:

ADD: Player turn animations for copilots chairs
ADD: Player animations for the turret
ADD: Player animations for cockpit enter with joystick
BUG FIX: Player animations for ladders
BUG FIX: allow player’s body motion to be driven by animation when in
first person.

TWEAK: Code tweaks for player IK
TWEAK: First persion animation tweaks
SHIPS:

BUG FIX: 300i collision fixes
BUG FIX: fixing aurora controls deployment with new animations and also fixing initial ik offset on the left joystick

BUG FIX: constellation turret seat actions enabled
BUG FIX: glass shader on the aurora
BUG FIX: setting up joystick yank animation on initial enter and also setting up look ik to work again in the hornet

UPDATE: broke apart the bottom turret chair and animated it.
TWEAK: main thruster animation tweaks
TWEAK: constellation lighting rig has been updated.

HANGAR:
BUG FIX: interior floor collisions
BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to registered listeners not unregistering themselves

UPDATE: updated with the new elevator button placement
TWEAK: ship lighting tweaks
TWEAK: adjusted the decals in the deluxe hangar.
TWEAK: a few small lighting optimizations.
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 6 - 04.10.2013



LAUNCHER:
Background music now plays
Fixed UI issue on launcher when patch fails and 1 hour update timer initiates
Internal use bug fixes and updates
Launcher now launches with elevated permissions
Audio properly mutes when launcher minimized

INSTALLER:
Installer should now properly install C++ 2010 redist
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 7 - 13.10.2013

Fix rotation and positions of trophies in the hangar.
Holotable adjustments and fixes.
No longer become stuck when near closed Freelancer cargo ramp door.
Freelancer cargo ramp door opens and closes.
Sound plays for Freelancer entry/exit.
Adjusted Bulldog Repeater weapon offset collision.
Resolved unable to walk up open Freelancer cargo ramp.
Resolved issue where hangar_maxships would sometimes not work.
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 8 - 22.10.2013



BUG FIXES
BUG FIX – Interior Lighting fixed in Constellation
BUG FIX – Missiles now visible on 325a, Aurora LX/LN
BUG FIX – 350r right wing pylon hardpoint moved to correct position
BUG FIX – Video in Business Hangar now loops
BUG FIX – Sound effect added for Aurora and variant door animation
BUG FIX – Adding collision to 300i and variant right wing flap
BUG FIX – Fixed collision issue with top hatch of 300i and variant ships

BUG FIX – Character no longer exits Aurora LN through bottom of ship

NEW FEATURES
NEW FEATURE – Adding F7C-S Hornet Ghost
NEW FEATURE – Adding F7C-R Hornet Tracker
NEW FEATURE – Adding F7M-M Super Hornet
NEW FEATURE – Hair integrated into Privateer outfit

KNOWN ISSUES
KNOWN ISSUE – Upgrade items unable to be applied to ships
KNOWN ISSUE – Sound missing from 300i and variant door and ladder activation
KNOWN ISSUE – Sound missing from Hornet and variant ladder and canopy activation
KNOWN ISSUE – Sound missing from Avenger cargo door activation
KNOWN ISSUE – Mirrored or reversed decals on Avenger
KNOWN ISSUE – Freelancer cargo ramp door activation sound offset with animation
KNOWN ISSUE – Gap between Avenger engine and fuselage
KNOWN ISSUE – Missing 2560×1440 resolution option
KNOWN ISSUE – footstep sounds missing while on discount landing pad in first person
KNOWN ISSUE – Missing geometry seen through transparent glass in Business hangar
KNOWN ISSUE – Standing under deluxe elevator while it descends can cause issues
KNOWN ISSUE – Aurora MR/LX/LN joystick and pedals move simultaneously
KNOWN ISSUE – Incorrect 3rd person camera position while sitting in Constellation turrets
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